PACKARD MILL
A one-person game studio in Liverpool, UK.
DAYLINE
Dayline draws your day as a strip map, like the one above the doors on a train. Your events and reminders are the stations, journey times from Apple Maps run between them, and every stop tells you when to leave.
- Leave alerts and a departure board counting down
- Knock-on delays when you're running late
- Live Activity, widgets, Siri and Control Centre
- Uses the calendars already on your phone
- No account, no ads, no tracking
Free on iPhone, iPad and Mac. Dayline Pass adds Fit in, city themes and a month network map for £1.99, paid once.
ABOUT
Packard Mill Studios is a one-person independent game studio based in Liverpool, UK, founded by Dillon Rose in 2026.
I've always liked making things. Some people make music or paint; I make games.
For me, game development means taking an idea, however small or ridiculous, and making it behave exactly how I want. I like knowing a thing well enough to change one of its rules and watch what happens, which is probably why I like systems.
Railways, routing, engineering, interfaces, puzzles, little machines and even supermarket checkouts all have rules underneath them. Once you understand the rules, you can start doing interesting things with them, and that's what Packard Mill's games are built on.
THE GAMES
I keep the games simple, because a good idea doesn't need fifty extra systems stapled onto it. I like games that give you a set of rules, explain themselves and then get out of the way. You should know what's happening and feel clever when you solve something. If it goes wrong, it should probably be because you did something stupid, which is a lot more interesting than losing because a shop window popped up asking for £4.99.
SMALL BY DESIGN
Packard Mill is just me, so a simple idea can become a game without passing through twelve meetings, three departments and an unfortunate amount of PowerPoint.
It also means there are limits. I'm a programmer, not an artist, and there are things I'm spectacularly bad at, so the studio works around them. I want to make good games, and I have no plans to grow into a huge studio.
WHAT COMES NEXT
The first release is Dayline, a calendar app that draws your day as a train line. There's more to come.
I like engineering and puzzle games, but I also like old games, dithering, strange interfaces, abstraction and anything that feels a little different. Plenty of my ideas don't fit one genre, and Packard Mill is small enough to follow them when they turn up.